Assisted Aiming. The blinkshifter creates a portal that directs projectiles & magical attacks to targets it can see. Friendly creatures w/i 60 ft. of the blinkshifter can make ranged attacks targeting any creatures the blinkshifter can see, as though they've line of sight. The blinkshifter must be able to see both the friendly creature & the target of the attack. Treat the attack as originating from the blinkshifter’s location.
Blinkshift. Once per turn, when the blinkshifter teleports or's teleported, it may use its Shapechanger trait to polymorph into a Small or Medium humanoid it has seen or turn back into its true form.
Shapechanger. The blinkshifter can use its action to polymorph into a Small or Medium humanoid it has seen or turn back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it's wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 4) piercing damage. The blinkshifter can teleport up to 30 ft. to a location it can see after making this attack, whether it hits or misses.
Defensive Retreat. The blinkshifter chooses a willing creature it can see w/i 30 feet. The target teleports up to 30 ft. to an unoccupied space the blinkshifter can see & regains 25 (6d6 + 4) hp.
Offensive Jaunt. The blinkshifter chooses a willing creature it can see w/i 30 feet. The target teleports up to 30 ft. to an unoccupied space the blinkshifter can see & can immediately use its reaction to make 1 weapon attack.
Read Thoughts. The blinkshifter magically reads the surface thoughts of 1 creature w/i 60 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 in. of metal, or a thin sheet of lead blocks it. While the target's in range, the blinkshifter can continue reading its thoughts, as long as the blinkshifter’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the blinkshifter has advantage on Wis (Insight) & Cha (Deception, Intimidation, & Persuasion) checks against the target.
Emergency Recall. When an ally w/i 30 ft. of the blinkshifter'd be reduced to 0 hp, the blinkshifter can use its reaction to teleport the creature up to 30 ft. to a location the blinkshifter can see, & the creature's reduced to 1 hp instead.
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