Armor Class
8
Hit Points
85
(9d10 + 36)
Speed
30 ft.
STR
19
(+4)
DEX
6
(-2)
CON
18
(+4)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands Common and Giant but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.







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Posted Oct 20, 2023Shrek what happened?
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Posted Dec 1, 2023id argue tht the fire damage yes negates it, but if u run homebrew burning conditions, then theres no need, as its a crazy fun event running from a flaming zombie thats constantly almost dying until it finally fails the save it makes each turn as it burns. and i think thats hilarious
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Posted Dec 1, 2023no such thing, its accurate to what it should be. if u want it to be weaker make it dumber. zombies haver high hp, thats their thing, the challenge is how to hit it a bunch without getting hit. and the DM can make any encounter incredibly easy or incredibly hard just by how they play it. and so can YOU!
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Posted Dec 1, 2023oh no
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Posted Dec 1, 2023actually if you make this a low stakes goofy encounter you could have the dumb zombies hitting eachother. so for a stealthy/dexterous group that would be a brilliant en counter, running between their legs, tricking them into knocking eachother out like the trolls in the hobbit
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Posted Dec 1, 2023is it not also a reskin of a hulking zombie? i dont know if there already is one in dnd but there was in 4e when i played
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Posted Mar 23, 2024Come on the regular ogre has more attacks than this guy.
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Posted Oct 1, 2024What are you on about? Regular ogres have 2 weapon choices (but are not necessarily in possession or either or both of them) and they only attack once. How, exactly, does 1 > 1? Hm?
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Posted May 5, 2025They list saving throw modifiers whenever it's different from the check modifier. So in this case, since the normal Wisdom modifier is -2, +0 is different from that, so they list it there.
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Posted Sep 13, 2025I'm having ten of these face a rogue, wizard, barbarian, archer, druid, cleric, and fighter, the druid is level two, the rest are all npc's at level four or five and the rouge is the only player.
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Posted Sep 13, 2025That means the players are dumb a cleric can turn undead, duh!
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Posted Nov 9, 2025I just fought this thing in a arena only me and no weapons reason is because a note we found said this
Arena Construction Log – Entry #7
At last, the Dueling Arena nears completion. As instructed, I have installed the Arcane Isolation Engine at the heart of the battleground. Its purpose is clear: only a single challenger may step within the ring at a time. Should any others attempt entry, the barriers will hold firm—no spell, arrow, or blade can cross from outside to within.
The shield wards were woven by three mages, sealed with runes of solitude and reinforced by the blood of a chimera. No outside interference shall mar the fairness of combat. Let this arena stand as a true test of bravery and skill—one soul against the beast, with fate as the only witness.
—Master Builder Ghelvor
Tampering with the Arcane Isolation Engine is forbidden. Any breach will alert the wardens and summon the guardians.
TFK
so only one person can enter my party and i figured i should do it since i have 19 AC and decent attacks when i enter the arena all my weapons was taken only my weapons so since there was dead skeletons i ripe out a sharp piece of bone from one of them and i somehow killed the Ogre Zombie with it. I am now going to keep that bone and make it into a weapon or something.