Gargantuan Undead, Lawful Evil
Armor Class 16 (Natural Armor)
Hit Points 188 (13d20 + 52)
Speed 20 ft., Burrow 20 ft.
STR
20 (+5)
DEX
10 (+0)
CON
14 (+2)
INT
6 (-2)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws STR +9, WIS +8
Skills Perception +8
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Prone
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 18
Languages Understands The Languages Of Its Creator But Can't Speak
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Aura of Despair Each creature of the crawling apocalypse's choice that is within 120 feet it and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the crawling apocalypse’s aura of despair for the next 24 hours.

Regeneration. The crawling apocalypse regains 10 hit points at the start of its turn. If the crawling apocalypse takes fire damage, this trait doesn't function at the start of its next turn. The crawling apocalypse dies only if it starts its turn with 0 hit points and doesn't regenerate.

Unholy Toughness A crawling apocalypse gains a bonus to its hit points equal to its Charisma modifier when hit dice are rolled.

Actions

Multiattack A crawling apocalypse makes two tentacle attacks.

Tentacles. Melee Weapon Attack: +9 to hit, reach 40 ft., one target. Hit: 21 (4d6+5) bludgeoning damage plus 14 (4d6) necrotic damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the octopus can't use its tentacle. Additionally, the target must succeed on a DC 14 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic. Each round the target is grappled, they must roll their save for mummy rot until they fail or they escape.

Description

A horrific nest of withered, desiccated tentacles heaves from the sand. Behind the tentacles is a barrel-like body wrapped in centuries old funeral dressings. Two staring orbs surmount the gargantuan form, promising annihilation.

A creature found in the book Sandstorm - Mastering the Perils of Fire and Sand for D&D 3.5, adapted to 5th Edition.

Previous Versions

Name Date Modified Views Adds Version Actions
5/24/2021 4:53:54 AM
5
2
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Coming Soon

Monster Tags: undead

Habitat: Desert

Gregarias64

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