Armor Class
13
Natural armor
Hit Points
13
(2d10 + 2)
Speed
30 ft., Swim 30 ft.
STR
15
(+2)
DEX
14
(+2)
CON
12
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
3
(-4)
Saving Throws
STR +4
Damage Vulnerabilities
Bludgeoning, Fire, Piercing
Damage Immunities
Poison
Condition Immunities
Charmed, Frightened
Senses
Blindsight 10 ft., Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Camouflage- uses surrounding land to hide and blend in.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Reactions
Fights while in cover if possible!
Very sinister lookings and has a smell of death.
Description
- Almost invisible while stationary in the forests or tall grass.
- 30ft long snake.
- Bright yellow eyes.
- A mouth that can open to the size of a man hole cover.
Comments