Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects.
Claws (Bite in Beast Form). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Scare (1/Day). One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.
Invisibility. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.
Can Quasits use equipment like armor and weapons? I checked other stat blocks and they don't show the equipment proficiencies.
How is this different from an imp?
Its different from an imp because its dumber/can't fly/doesn't have the devils fright ability that lets you see in magical darkness/ isn't immune to fire damage.
But it dose have the scare ability/walks as fast as the imp fly's so it's better if you need to stay on the ground/can turn into different animals other what the imp can.
and is a demon instead of a devil.
To everyone saying that the claws should have +5 to hit; that's not the case. Quasit claws are strength based, but they're also magic items with a +5 to attack rolls and +4 to damage.
It's size is set as Tiny, which is the same size as, for example, a cat. so yeah, pretty big for a centipede.
Hi there! Where did you find the info about the claws being magical weapons with those bonuses for attack rolls and damage?
A party member feels a tickle on there shoulder they look to see what it is and It's a centipede next thing they know they've been knocked face first into the mud and they hear the word surprise but they can tell none of the other party members said it or pushed them and another party member says It's a Quasit
Can centipedes bite?
I now have the image in my head of the quasit using its scare ability just by turning into a centipede and just beelining toward someone.
BAZINGA
Psyduck reflavor?
So the shapechanger trait says: "The quasit can use its action to polymorph into a beast form [...] Its statistics are the same in each form, except for the speed changes noted. [...]" The RAW contradict each other here. It says "beast form", implying that it's creature type changes to beast here, but then it says that the statistics stay the same in each form except for the speed, thus excluding creature type. The RAI is quite clear here, whereas the creature type doesn't change, but they should have written "animal form", considering that beast is an official creature type. Especially since Wildshape has a very similar wording ("Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. [...]"), but actually DOES change your creature type.
Irrelevant, considering the clear RAI, but I thought it was interesting and wanted to share
crime pays
it doesn't fly in it's true form and it trades some poison damage for inflicting the poison condition
Specific trumps general.
"Its statistics are the same in each form, except for the speed changes noted. "
Meaning it's still a demon.
My warlock that has Quasit with the pact of the chain, can cast the spell "Flock of Familiars" to summon three more Quasits. The Imp, Pseudodragon, Quasit, and Sprite are "options for a familiar conjured by the Find Familiar spell". So this pact of the chain can work with this spell?
The Imp, Pseudodragon, Quasit, or Sprite are conjured by the Find Familiar spell.
The Pact of the Chain feature says:
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following Special forms: Imp, Pseudodragon, Quasit, or Sprite.
Obviously, it is the casting of find familiar that conjures one of these special forms.
So a Pact of the Chain warlock casts flock of familiars, which states:
Each familiar uses the same rules and options for a familiar conjured by the find familiar spell.
Imp, Pseudodragon, Quasit, and Sprite are "options for a familiar conjured by the Find Familiar spell", since the caster has Pact of the Chain.
So we conclude:
A Pact of the Chain warlock can use one of these special options for flock of familiars.
I AGREEEEEE!
If you take Investment of the Chain Master you can raise a Quasit’s Poison and Scare save DCs up to 19 at 20th level without Magic Items.
That can make ending Scare’s Frightened condition quite difficult. And since it’s not an attack the Quasit can just do it.
Hi jImMMy'S mOm Are yOU GOiNg To FinIsh THat QUASIT!!!