Armor Class
16
Natural Armor
Hit Points
59
(7d10)
Speed
30 ft., Fly 50 ft., Swim 30 ft.
STR
16
(+3)
DEX
18
(+4)
CON
15
(+2)
INT
1
(-5)
WIS
10
(+0)
CHA
3
(-4)
Skills
Perception +2
Senses
Blindsight 10, Passive Perception 12
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Sting. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
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