Astral Hunter. The astral stalker has advantage on Wisdom (Perception) and Wisdom (Survival) checks. When the stalker uses the Search action and finds a creature, it can magically track the creature for 24 hours or until it tracks a different creature this way. While tracking the creature, the hunter knows the exact location of the creature, and whether it is below half of its maximum hit points or not.
Elusive Prey. Wisdom (Survival) checks made to track an astral stalker are made with disadvantage.
Nimble Escape. The astral stalker can take the Disengage or Hide actions as a bonus action on each of its turns.
Multiattack. The astral stalker makes two claw attacks.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12+5) slashing damage plus an additional 10 (3d6) slashing damage if the astral stalker has advantage on the attack roll.
Throat Dart. Ranged Weapon Attack: +9 to hit, range 20/80 ft., one target. Hit: 7 (1d4+5) piercing damage and the target must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Unearthly Grace. The astral stalker adds its Charisma modifier to its Armor Class against one attack that would hit it, potentially causing that attack to miss.
Description
Astral Stalkers roam the Astral Sea, ever stalking their prey. They prefer intelligent creatures as their quarry for the added challenge and the satisfaction of a kill. They adhere to a strange set of tenets roughly translated to the Rules of the Hunt: they do not ever prey again on a creature that has successfully eluded them; they do not hunt a creature that has employed them for at least one year; and they do not, under any circumstances, hunt each other.
Astral Stalkers see all other creatures as potential prey and when encountered on the Astral Sea, or sometimes on other planes, they are liable to strike immediately. They favor ambushes, as they are most skilled in sinking their claws into creatures that are not aware of them, breaking away from the fight, and attacking from unexpected angles.
The method of contacting them is a closely guarded secret amongst the highest level of the criminal underworld. However, when a contract is drawn up, there is no way of calling the creature off and disaster awaits one who would welch on their end of the agreement.
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