Armor Class
12
(natural armor)
Hit Points
22
(4d8 + 4)
Speed
0 ft., swim 40 ft.
STR
14
(+2)
DEX
13
(+1)
CON
13
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
4
(-3)
Skills
Perception +2
Senses
Blindsight 30 ft., Passive Perception 12
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long.
i hate the way everything works. i just want to know about stuff for my campain (wich takes place in water) but EVERYTHING cool that is aquatic , i need to buy something TO JUST KNOW ABOUT IT.
I feel your pain, but considering most of the info isn't free, it makes sense to put it behind a paywall.
Just buy everything lol
Just google another website, copy the stats and repost it here as a "Homebrew"
These have pack tactics just like velociraptors. These are a good replacement for the unstoppable raptor swarm in the water.
haha devourer of god
ahhhhhhhhhhhhhhhhhhhhhhhh!
love this animals, the shart
google "5e tools" it has free stats I used it to print out my Ghosts of Saltmarsh stats for a Kraken Priest so I didn't have to photocopy it.