Armor Class
15
(natural armor)
Hit Points
13
(3d8)
Speed
30 ft., Swim 30 ft.
STR
13
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Skills
Stealth +4
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Amphibious. The craw chaser can breathe air and water.
Shell Camouflage. While the craw chaser remains motionless with its eyestalks and pincers tucked close to its body, it resembles a natural formation or a pile of stones. A creature within 60 feet of it can discern its true nature with a successful DC 15 Intelligence (Nature) check.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The craw chaser has two claws, each of which can grapple only one target.
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