Large Giant, Lawful Evil
Armor Class 12 (natural armor)
Hit Points 96 (12d10 + 30)
Speed 40 ft.
STR
21 (+5)
DEX
8 (-1)
CON
17 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 18
Languages Giant, Undercommon
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Sunlight Sensitivity. While in sunlight, the ettin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Wakeful. When one of the ettin's heads is asleep, its other head is awake.

Actions

Multiattack. The ettin makes two attacks: one with its warpick and one with its warhammer.

Warpick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Warhammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Description

A stronger variant of their parent race, the Coo-Ettins are dwellers of the underdark.  Though brought there unnaturally by the Drow, the Coo-Ettin have adapted to their surroundings through natural selection and cruel breeding programs.  While the first captured Ettins were rebellious beasts, the Coo-Ettins are domesticated and subservient to their Drow masters.

Becoming Obedient.  The Drow are well versed in the slave trades, and they have experimented with the many surface-dwelling races for a long time.  Occasionally, they were fortunate enough to find an Ettin.  A Queen of one city saw the potential of having two-headed servants who never completely sleep, and so she ordered every captured Ettin to be brought to her city for controlled breeding.  Generations of Ettin were thinned over centuries, until the obedient Coo-Ettins emerged.

Following Orders.  Coo-Ettins abandoned their old weapons, and were given tools more appropriate for the Underdark.  They also adapted their senses to the darker terrain, and their eyes and ears grew enormous.  Unfortunately, they cannot see well in the light, but it is considered to be a fair trade of abilities.  Coo-Ettins are also hardier than their parent race, but that’s because the Drow schedule more nutritious meals for their favored slaves.

Band of Monsters.  Perhaps the greatest accomplishment of the Drow was to make the Coo-Ettin cappable of working with their own kind.  The Coo-Ettins willing group together, and they protect and defend each other.  Individual Coo-Ettins still bicker with their own heads, but some traits can never be bred out.

Habitat: Underdark

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