Iron Scent. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
Rust Metal. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Antennae. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch.
If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.







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Posted May 22, 2024In my first ever session I had a +4 on animal handling and managed to tame one I named him diego
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Posted Jun 22, 2024maybe somthing to do with dwarves
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Posted Aug 5, 2024I mean that's cool and all that your DM allowed that, but rust monsters are not animals, they are monstrosities.
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Posted Oct 31, 2024Racism...that's why
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Posted Nov 18, 2024If you plated your weapon with silver, will rust monsters still track/eat it?
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Posted Nov 18, 2024If you plated your weapon with silver, will rust monsters still track/eat it?
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Posted Jan 9, 2025no, they are getting aggressive because they can smell their food (ferrous metals) and they want to eat it but they see another creature is carrying their food (ferrous metals) so they think that the creature carrying their food (ferrous metals) is going to eat it