Petrifying Aura. If a creature starts its turn within 50 feet of the basilisk, the basilisk can force the creature to make a DC 16 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
A creature that wonders to close to the basilisk, 4 ft., The creature is immediately turned to stone and is deceased.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.
Tail Whip. Melee Weapon Attack: +11 piercing damage plus 10, poison damage plus 12. The queen raises her tail at lightning fast speeds saying to cause a crack in the air much like a whip throwing 5 spikes forward with enough force to punch through adamantine walls.
Monstrous Charge. Melee Weapon Attack: +5 to hit, reach 100 ft., one target. Hit: 20 (1d20 + 5) piercing damage plus 3 (2d10) poison damage.
Description
A basilisk is a multilegged, reptilian horror whose deadly gaze transforms victims into porous stone. With its strong jaws, the creature consumes this stone, which returns to organic form in its gullet.
The Basilisk Queen is a huge monstrosity said to be created by the demon lords of the nine hells to torture the realm of men. Her skin is said to be Silver and Black tone almost like the nights in the deepest parts of the artic, her eyes said to be a fiery red capable to burn a hole in the very soul, spikes litter her back coated in poison that is said to have no antidote. This.....creature is something of this realm and there's a reason no one speaks about her cause they normally dont have time to run away before they turn to stone or become road kill.
~CarlHellsing
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