Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.







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Posted Sep 13, 2020Does anyone have a good description to read to players when they first encounter these guys (assuming their character does not have knowledge of them). Thanks so much!
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Posted Oct 1, 2020This is an interesting subject. Sea devils vary significantly in appearance, aside from just being shark-men, so this might not be applicable to your setting, but I’ll try my hand at it.
“The fish skinned figures rise from the surface of water. A thin layer of slime shimmers on their scaly flesh, and leaves a trail of wet footprints as they step onto dry land. Fins across their vaguely humanoid bodies twitch and flap uselessly in the air, and a large shark tail lashes menacingly behind each of them. Hundreds of needle-sharp teeth glimmer in rows within their ajar maws, just below black eyes glimmering with alien cunning.”
And, if they get one talking: “a deep breathy voice gurgles forth from the creature’s monstrous jaws. It’s tone is a little strained, clearly unused to forcing breath from whatever waterlogged air-sack passes for its lungs. Nevertheless, it speaks with perfect grammar and refined, if somewhat archaic, diction.”
The average Sahuagin has a higher intelligence scores than most humanoids, so the minority that know common, know it very well.
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Posted Nov 14, 2020What Loot does a Sahuagin drop?
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Posted Jan 22, 2021Nets already have the thrown property, which means you can choose to use STR or Dex, it doesn't limit you to STR interestingly enough.
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Posted Apr 21, 2021Yes, it's nice to see something that isn't Chaotic Evil once in a while. In general, Lawful Evil creatures are the most fun to run, though orcs, trolls, and (oddly enough) umber hulks are some of my favorite monsters as well, even though they are Chaotic Evil. In addition, Lawful Evil creatures have a strange tendency to use the best stuff (mind flayers, hobgoblins, fire giants, and githyanki are generally good examples).
However, considering that sahuagin have "Blood Frenzy", it is admittedly strange that they aren't chaotic evil. Maybe they are lawful evil because they are smarter than the average humanoid?
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Posted May 14, 2021The advantage is on melee attacks specifically.
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Posted May 19, 2021I want to invoke some Castilian Spanish and pronounce it tha-WAH-heen.
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Posted Jul 12, 2021What's the origin of this creature's name? My fan theory is that some worldbuilding was going on back in the day, and while researching the Aztecs, someone came across Spanish historian and missionary Bernardino de Sahagún, and then riffed on the name.
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Posted Oct 1, 2021Sure is
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Posted Dec 6, 2021they really did the ole sea devils dirty with these face redesigns
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Posted Dec 21, 2021I hate it's nose so so much. I mentally picture them with a more streamlined vaguely shark like face.
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Posted Jan 18, 2022I pronounce it Suh-Ū-Garn
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Posted Jan 26, 2022Would be great to have this as a race, and a monster. The Aarakrocra have proven it can be done. Maybe make them also speak common.
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Posted May 11, 2022The last two paragraphs are interesting.
Especially since in saltmarsh, The bridge makes Elves slightly sick when they are on it due to an old curse.
A situation where a malenti can blow their cover when acting as a spy if you can pull off a subtle clue like that.
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Posted May 27, 2022Since I use a system where characters receive wounds and have to them, I change blood frenzy so that it only works if the target is bleeding. Magical healing can stop it, so can doing first aid and taking a short rest. But obviously once they hit you you're bleeding again.
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Posted Jul 12, 2022I was taking cues from Final Fantasy XIV and just calling them sa-HA-gin
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Posted Dec 18, 2022I thought it was Sa-who-gin
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Posted Jan 5, 2023So who again attacked you?
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Posted Mar 31, 2023Is that really pronounced "Sa-who-agin"? I always said it as "Sa-hwa-gin"
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Posted Apr 17, 2023why does this sound so much like the merk?