Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.







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Posted Apr 24, 2023(merk)
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Posted Apr 24, 2023(merrow)
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Posted Apr 27, 2023Thanks for this attention to detail!
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Posted Aug 3, 2024I always thought it was pronounced Saw-Hay-Gin (Gin like GINtama). The More You Know!
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Posted Aug 18, 2024This is how my Sea Elf pronounces it, only with Sharp annunciation because of the intense hatred towards them after the centuries of animosity between the races
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Posted Oct 4, 2024Ok why does this thing have a +5 to perception it’s wisdom bonus is a +1 and it’s proficiency bonus is a +2 it also doesn’t have any ability that would result in an increased perception so where does the extra plus 2 come from? Does it have expertise?
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Posted Dec 22, 2024sea hooligan