Medium Aberration, Any Evil Alignment
Armor Class 15 Natural Armour
Hit Points 24 (6d8)
Speed 45 ft., Fly 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
12 (+1)
Skills Stealth +4
Senses Tremorsense 60ft, Passive Perception 17
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

It Looks So Sad. All creatures when seeing this for the first time must make a DC16 CHA save or give the Creeper a big hug, BOOM.

Fuse. If hit with fire damage enough to kill it instead goes BOOM.

A Sad Demise. Upon death (not BOOM) it screams and the one that kills it becomes incapable of delivering a killing blow for 12 hours.

Charged. If hit with lightening damage then add an extra 8d to the damage of BOOM and an extra 5ft to speed and jet propulsion. Lightening now wreaths the Creeper. TIP: run...

Actions

BOOM. The Creeper explodes dealing 6d8 damage to all creatures in a 10ft radius and 3d8 damage to all creatures in a 30ft radius (doesn't stack with the 6d8). The creatures do make a DC16 DEX save and if they succeed take half damage; creatures hugging the Creeper automatically fail.

Description

Its a creeper... and it is so sad...

Previous Versions

Name Date Modified Views Adds Version Actions
5/25/2021 5:19:51 PM
1
1
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Coming Soon
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