Magic Resistance. Captain Pietra Van Riese has advantage on saving throws against spells and other magical effects.
Marshal Undead. Unless Captain Pietra Van Riese is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.
Spellcasting. Captain Pietra Van Riese is a 19th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command, compelled duel, searing smite
2nd level (3 slots): hold person, magic weapon
3rd level (3 slots): dispel magic, elemental weapon
4th level (3 slots): banishment, staggering smite
5th level (2 slots): destructive wave (necrotic)
Multiattack. Captain Pietra Van Riese makes either three Anchor attacks or two anchor attacks and one Ghost Eel attack.
Anchor. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 18 (4d8) necrotic damage.
Ghost Eels. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 5) piercing damage plus 14 (4d6) poison damage.
Cannon Ball (1/Day). Captain Pietra Van Riese hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.
Parry. Captain Pietra Van Riese adds 6 to its AC against one melee attack that would hit it. To do so, she must see the attacker and be wielding a melee weapon.
Captain Pietra Van Riese Has 3 Legendary Actions:
Anchor: Captain Van Riese can make an attack with her Anchor.
Ghost Eels: Captain Van Riese can make an attack with her Ghost Eels.
Cannon Ball (costs 3 actions): Captain Van Riese can make a Cannon Ball attack.
Description
Pirate Curse: Captain Van Riese has disadvantage on all rolls if she is thrown overboard and starts her turn in sea water. If she starts her turn in sea water she takes 8d6 acid damage and cannot reduce the damage in any way.
Captain Pietra Van Riese is a cursed pirate who haunts the Sea of Sorrow. She plunders as much treasure as she can with the control of her undead pirate crew. When her hulls are full and she is ready to take her treasure back to port she experiences her death at the hands of her rivals as phantom canons blow holes in her ship and it sinks to the bottom of the ocean, taking the treasure she has gathered with it. And then on the midnight of the following day her ship rises from the depths of where she set up port and it starts all over again.
Lair and Lair Actions
Lair: The Relentless
Captain Van Riese sails on a galleon (stats for a warship) with 6 cannons on each side and a harpoon gun on the front. If Captain Van Riese is on her ship she has access to her lair actions.
All Hands On Deck: On an initiative of 20 Captain Van Riese can summon 1d4 Skeletons to her aid.
Captain On the Bridge: On an Initiative of 15 Captain Van Riese can will the ship to tilt causing everyone to make a DC 15 Dex Save or be thrown 5 feet in any direction of her choice and be knocked prone. If a creature is near the edge of the ship, the creature has to make a DC 15 Dex save or be thrown overboard into the water as the ship itself tilts.
Into The Mists: When Captain Van Riese is below half her hit points and no living creature is aboard her ship, she and The Relentless can become ethereal and retreat into the mists.
Previous Versions
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5/20/2021 11:41:08 PM
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5/24/2021 8:09:58 PM
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40
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5/25/2021 5:32:24 PM
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44
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2
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