Large Beast, Unaligned
Armor Class 16 Natural Armor
Hit Points 40 (6d10 + 10)
Speed 20 ft., Burrow 10 ft.
STR
20 (+5)
DEX
6 (-2)
CON
17 (+3)
INT
1 (-5)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +7, CON +5
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Prone
Senses Blindsight 60 ft., Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amphibious. The chull can breathe air and water.

Withdraw. The chull can withdraw into its shell as an action gaining a +4 bonus to its AC. In addition, while it remains in its shell it is indistinguishable from an ordinary boulder. While withdrawn, the Chull has a speed of 0, it cannot increase, and has disadvantage on Dexterity saving throws. The only action the chull can take is to reemerge from its shell. 

Actions

Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 10 (2d8 + 2) bludgeoning damage. 

Description

At first glance, the chull appears to be a large boulder. Upon closer inspection it is revealed to be a crustacean-like creature using the boulder as a shell. It has six legs, two claws, and two eyes on stalks resembling an enormous hermit crab. 

Habitat: CoastalMountain

Earthflight

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