Amorphous. The artillery ooze can move thru a space as narrow as 1 in. wide w/o squeezing.
Elemental Absorption. When the artillery ooze would take acid, cold, fire, lightning, poison, or thunder damage, it takes no damage (included in its stat block). The Barrage of Ooze action no longer deals poison damage, instead dealing 21 (6d6) of the damage type to the artillery ooze that triggered this ability. This effect lasts for 10 min or until activated by another type of energy damage, reverting to poison damage on expiration.
Multiattack. The artillery ooze makes 2 Pseudopod attacks.
Barrage of Ooze. The artillery ooze launches a series of 3 oozy blobs into the air, choosing up to 3 points it can see w/i 600 ft. At the beginning of the artillery ooze’s next turn, the blobs land w/ explosive force. Creatures w/i 10 ft. of the impact point of each blob must attempt DC 16 Dex & Con saving throws. A creature failing the Dex saving throw suffers 21 (6d6) bludgeoning damage + 21 (6d6) poison damage, or half as much on a success. A creature failing the Con saving throw's paralyzed for 1 min. Paralyzed creatures can repeat the saving throw at the end of each of their turns, ending the effect on themselves on a success.
Pseudopod. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 19 (4d6 + 5) bludgeoning damage + 14 (4d6) poison damage.
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