Large Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 67 (14d10 - 10)
Speed 30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
8 (-1)
CHA
1 (-5)
Damage Resistances Cold, Fire
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands the languages of its creator but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Cold Susceptibility. Whenever the golem is subjected to cold damage, its speed is reduced by 10 feet until it takes fire damage or until the start of its next turn. Additionally, the golem has disadvantage on attack rolls and Dexterity saving throws. However, this increases its AC by 2.

Wax Body. Whenever the golem is subjected to fire damage, its speed increases by 10 feet until it takes cold damage or until the start of its next turn. Additionally, the golem has advantage on attack rolls and Dexterity saving throws. However, this reduces its AC by 2.

Berserk. Whenever the golem starts its turn with 30 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Reduced Threat. This creature has -2 penalty on all ability checks and saving throws.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage and 5 (1d10) fire damage.

Consume Self. A candle golem can be commanded to rapidly burn through the remains of its wick, creating a devastating fireball. All creatures within 20 feet of the golem take 21 (6d6) fire damage, or half damage with a successful DC 13 Dexterity saving throw. The fire spreads around corners and ignites flammable objects in the area that aren’t being worn or carried. The candle golem is reduced to a lifeless puddle of wax.

KangaCannon

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