Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 15 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +4, DEX +5, WIS +2
Skills Athletics +4, Stealth +4
Senses Passive Perception 10
Languages Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The sharpshooter makes three melee attacks: threewith its dagger. Or the captain makes two ranged attacks with its daggers, or bow

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Short Bow. Ranged Weapon Attack: +5 to hit ,range 80/320 ft., one target. Hit: 7 (1d6 + 3) piercing damage.

Reactions

Expert Archer. The sharpshooter ignores half cover and three-quarters cover; also, long range doesn't impose disadvantage on their ranged attack rolls.

Description

Bandit sharpshooters are often cocky, even by bandit standards, and often seek the chance to prove their skill; they are often used as lookouts or scouts, getting into position early to signal if people are approaching an ambush, and able to provide support from long range.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

CJinxed

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