Multiattack. The sharpshooter makes three melee attacks: threewith its dagger. Or the captain makes two ranged attacks with its daggers, or bow
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Short Bow. Ranged Weapon Attack: +5 to hit ,range 80/320 ft., one target. Hit: 7 (1d6 + 3) piercing damage.
Expert Archer. The sharpshooter ignores half cover and three-quarters cover; also, long range doesn't impose disadvantage on their ranged attack rolls.
Description
Bandit sharpshooters are often cocky, even by bandit standards, and often seek the chance to prove their skill; they are often used as lookouts or scouts, getting into position early to signal if people are approaching an ambush, and able to provide support from long range.
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