Cool. Cool Raccoons are cool
Cool Sunglasses. Cool Raccoons have a pair of sunglasses that count as items weighing 0.1 lbs. When a Cool Raccoon is wearing its sunglasses, the DM must add 5 to its charisma total score.
Cool Ukulele. Cool Raccoons have a Ukulele that counts as an item weighing 1 lb. When they play their ukulele, they can cast Charm Person on a humanoid.
Keen Sense of Touch. Cool Raccoons can feel something to and form an image in their head of what it is without using their eyes.
Ukulele. Cool Raccoon plays its ukulele for 1d4 rounds. during those rounds, it cannot make any actions other than casting Charm Person as if it was a cantrip.
Claw. Melee weapon attack: -1 to hit, range: 4 ft., one target. Hit: 2 (1d4-1) slashing damage.
Bite. Melee weapon attack: -1 to hit, range: 3 ft., one target. Hit: 2 (1d4-1) piercing damage.
"Not Cool" If a person does something that the DM deems as not cool, Cool Raccoon can accuse them of not being cool. The non-cool person must then succeed on a DC15 Charisma saving throw or have their charisma total score reduced to 5 for 24 hours.
Description
Cool Raccoons are very cool.
Limited. There are only 5 in existence.
That's all the characteristics I can think of.
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Posted Apr 2, 2024Cool. Very cool.