Tiny Beast, Any Chaotic Alignment
Armor Class 6
Hit Points 19 (2d10)
Speed 30 ft., Climb 20 ft.
STR
5 (-3)
DEX
15 (+2)
CON
9 (-1)
INT
15 (+2)
WIS
8 (-1)
CHA
15 (+2)
Saving Throws DEX +4, CHA +4
Senses Blindsight can "see" things by touching it, Darkvision 60 ft., Passive Perception 14
Languages Cool
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Cool. Cool Raccoons are cool

Cool Sunglasses. Cool Raccoons have a pair of sunglasses that count as items weighing 0.1 lbs. When a Cool Raccoon is wearing its sunglasses, the DM must add 5 to its charisma total score.

Cool Ukulele. Cool Raccoons have a Ukulele that counts as an item weighing 1 lb. When they play their ukulele, they can cast Charm Person on a humanoid.

Keen Sense of Touch. Cool Raccoons can feel something to and form an image in their head of what it is without using their eyes.

Actions

Ukulele. Cool Raccoon plays its ukulele for 1d4 rounds. during those rounds, it cannot make any actions other than casting Charm Person as if it was a cantrip.

Claw. Melee weapon attack: -1 to hit, range: 4 ft., one target. Hit: 2 (1d4-1) slashing damage.

Bite. Melee weapon attack: -1 to hit, range: 3 ft., one target. Hit: 2 (1d4-1) piercing damage.

 

Reactions

"Not Cool"  If a person does something that the DM deems as not cool, Cool Raccoon can accuse them of not being cool. The non-cool person must then succeed on a DC15 Charisma saving throw or have their charisma total score reduced to 5 for 24 hours.

Description

Cool Raccoons are very cool.


 

Limited. There are only 5 in existence.

That's all the characteristics I can think of.

Habitat: ForestHillUrban

Kystyldydog5

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