Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.
Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
Attack. The tarrasque makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
Every time my character gets close to dying I cast a spell to transform into this and destroy them. It's a good strat do try it at home kids.
Should have more resistances
I'm putting about 100 level 1s against this!
mercer put some oof in this one
How many other people have visited this page just to hear Matt Mercer's reading?
I paused Talks Machina just to hear it LMAO
if the players were smart, you can kill it with 3 or so level 17s and a couple of 13s. source: its been done. ring of three wishes ftw
you literally cant kill this mans without a level 9 wish spell
unless you HAPPEN to have a deck of many things and HAPPEN to draw the wish card
Clay Golems
Wrong edition, chief. You'd think that that would be written somewhere in its statblock if that were the case, yeah?
there is no other
Every one seems to be talking about how powerful or how nerfed the Terrasque is but no one talking about how its environment is listed as urban .
Yeah, it's meant to be a destroyer of cities, like Godzilla. Flying characters can put it back into its slumber, but it's going to level an entire city before that happens.
I actually took the tarrasque and made it more powerful, making it invisible, giving it a third arm and effectively another attack, giving it regeneration, immunity to psychic, necrotic, and force damage, and the ability to turn into an almiraj. (If you've looked at Tomb of Annihilation, it's the little bunny thing that has a unicorn horn.)
Then when I was running my players through Tomb of Horrors (see Tales of the Yawning Portal) I decided to spice things up a bit and put this thing in the pillared room. Now just imagine fighting a massive three armed tarrasque that you can't see, while floating among a bunch of pillars. The stuff of nightmares.
The characters only beat it when they used the wish gem to destroy the tarrasque, but the wish gem exploded and killed two of them.
thicc
When the Party absolutely, Positively, Must need die and have decimated armies, you send in the Godkilling OP Beast that makes the lords of demons whimper in fear. And if they are close to killing it, you ambush them with it's mate.
Not really if they fly above it and rain arrows down and wait for critical to ignore immunity. if you go high enough it cant reach you.
I don't see what the big deal is about this, looks like it has a glaring weakness to mobility. Bullet sponge?
Only use if your players are good friends.
Good luck buddy.