Medium Fey (Elf, Shapechanger), Chaotic Evil
Armor Class 19 natural armor
Hit Points 143 (19d8 + 60)
Speed 50 ft., Fly 60 ft. In Hybrid or Bat Form Only
STR
20 (+5)
DEX
22 (+6)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
18 (+4)
Skills Athletics +8, Intimidation +8
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Blindsight 120 ft (Only in Hybrid or Bat Form), Darkvision 60 ft, Passive Perception 11
Languages Elvish, Goblin, Sylvan Can only talk telepathically in bat form
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Fearsome Presence. Any ennemy of the eladrin that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes frightenened of the eladrin for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it,  the creature is immune to the creature's Fearsome Presence for the next 24 hours.

Fey Step (Recharge 4-6). As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.

 Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.

Actions

Multiattack . In eladrin form, it makes two weapon attacks. In hybrid form, it makes two attacks. In bat form, it makes two attacks none of which can be a longsword or longbow attack.

Longsword (Eladrin Form or Hybrid Form). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used with two hands, plus 5 (1d8) fire damage.

Longbow (Eladrin or Hybrid Form). Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 5 (1d8) fire damage.

Claw (Hybrid or Bat Form). Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 10 (2d6 + 5) slashing damage plus 5 (1d10) necrotic damage.

Bite (Hybrid or Bat Form). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) piercing damage plus 2 (1d4) necrotic damage.

 

Reactions

Absorb (Talisman of Jar'eel). The eladrin halves the damage of one melee attack that would hit it. To do so, the eladrin must see the attacker and be wearing the Talisman of Jar'eel.

Description

Illegal allowance of shadow energy into the purity of the Feywild isn't allowed so they were banished from the Feywild by the Many Courts ruling it. These eldarins experimented with the essence of the Shadowfell and the Feywild trying to mix the two together and it caused them to be transformed into unknown shapechanging creatures. The Many Courts banished and hunted them from the plains and the forests or the Feywild until they were thought extinct.

Xenomicon

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