Medium Beast, Unaligned
Armor Class 12
Hit Points 11 (2d8 + 2)
Speed 50 ft., Climb 30 ft., Burrow 10 ft.
STR
13 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
13 (+1)
CHA
6 (-2)
Skills Perception +4
Senses Passive Perception 14
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing. The Werebunny has advantage on Wisdom (Perception) checks that rely on hearing.

Bump. If the Werebunny moves at least 20 feet straight toward a creature and then hits it with a Kick attack on the same turn, that target takes an extra 5 (2d4) damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Kick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Monster Tags: Misc Creature

Habitat: ForestHillMountain

SchattenspringerLunius

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