Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. The troll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Description
Fearsome green-skinned giants, trolls eat anything they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll’s flesh.
So, they need rules for the old 2nd edition DND version of the Loathsome limbs varient troll.
That's like the original Troll, they were sensible to sunlight and would turn into stone when in contact with them, hence why they would live under bridges and such. Only at night creatures.
i always make trolls troll my players ;)
How would one make a half Troll/ half Dwarf.
too bad I can copy my warcraft troll druid or priest. A CN troll druid, using a small up rooted tree as a club. that would just be savage.
Wouldn't it just be a survival check because you need to check your knowledge of the creature to survive?
A human with regenerative abilities?
.
Well, when a Dwarf and a Troll love each other very much…
Cool
(i don't truly know the capabilities of the artificer)*me makes acid vial machine gun to erase the troll population*
Thanks! The DC provided will help me whit other creatures that my players try to history check!
This really helped
There is a separate troll subtype in Bigby Presents: Glory of the Giants that turns to stone in sunlight.
Thanks
Wait, trolls are slower than ogres? Strange.