Medium Humanoid (Human), Lawful Neutral
Armor Class 14 (studded leather)
Hit Points 11 (2d8 + 4)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Revive. When you use a healer's kit to stabilize a creature, they also regain 1 hit point

Healer's Touch. As an action, The guard can spend one use of a healer's kit to tend to a creature and heal 1d6+4 hit points to it, plus a number of hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points in this way again until they finish a short or long rest.

 

Actions

Pepperbox. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d10 + 2);

Description

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Monster Tags: NPC

Habitat: Urban

AsherDMLord

Comments

Posts Quoted:
Reply
Clear All Quotes