Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12
Hit Points 48 (10d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
18 (+4)
CHA
14 (+2)
Skills Deception +5, Perception +7, Persuasion +5, Religion +3
Senses Passive Perception 17
Languages Any one language (usually Common)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Dark Devotion. The Priest has advantage on saving throws against being charmed or frightened.

Spellcasting. The Priest is a 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy, toll the dead

1st level (4 slots): bless, command, cure wounds, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon, blindness/deafness

3nd level (3 slots): bestow curse, dispel magic, spirit guardians

4nd level (2 slots): banishment, death ward

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Description

Priests are often cult's leader, using their charisma and Preaching to influence and prey on those of weak will. Most are interested in evil god above all else.

Previous Versions

Name Date Modified Views Adds Version Actions
5/22/2021 12:06:46 PM
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5/27/2021 2:36:42 AM
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Monster Tags: NPC

Habitat: Urban

CacaoB

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