Overrun. When the athach moves through another creatures space, it can attempt to make a Strength (Athletics) check contested by the creature's Strength (Athletics) check. On the athach’s success, it can move through the creature’s space without provoking attacks of opportunity. On the athach’s failure, it can still move through the creature’s space (if it is at least two sizes smaller than the athach), but it still provokes attacks of opportunity.
Multiattack The athach makes three melee attacks with its morningstars or three ranged attacks with its rocks. It can choose to replace one of these attacks with a bite attack.
Morningstar. Melee Weapon Attack: +10 to hit, reach 10 ft., one target, Hit: 20 (3d8+7) piercing damage.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target, Hit: 14 (2d6+7) piercing damage plus (5d6) poison damage. Targets must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Rock. Ranged Weapon Attack: +10 to hit, reach 5 ft., one target, Hit: 14 (2d6+7)
Description
The creature looks like a portly giant dressed in shabby rags and furs. It has a third arm growing from its chest. Its wide, slobbering mouth has curving tusks that jut from its lower jaw. It has tiny eyes, a small nose, and lopsided ears—one huge and one tiny.
The athach is a hulking, misshapen biped. Immensely strong, an athach can hammer most opponents to gory paste.
An athach rarely bathes, and smells particularly foul. An adult stands some 18 feet tall and weighs about 4,500 pounds.
Athachs are fond of gems and crystals of all types. They often jam bracelets on their chubby fingers, necklaces around their fat wrists, and wear other jewelry where they can. They have been known to sit for hours, polishing and admiring their jewels. The only other things athachs tend to be passionate about are food and violence. They despise hill giants and, unless outnumbered, attack them on sight. They fear other giants and most other Huge creatures.
Athachs charge into melee combat unless their opponents are out of reach, in which case they throw rocks. They sometimes try to overrun armored opponents to reach unarmored opponents in back ranks. With its first few melee attacks, an athach tends to flail about indiscriminately. After a few rounds, it concentrates on foes that have been hitting it most often and uses its bite on whoever has dealt it the most damage.
A creature found in the book Monster Manual for D&D 3.5, adapted to 5th Edition.
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