Magic Resistance. The archnecromancer has advantage on saving throws against spells and other magical effects.
Spellcasting. The archnecromancer is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast animate dead, create undead and summon undead at will and has the following wizard spells prepared:
Cantrips (at will): chill touch, spare the dying, ray of frost, prestidigitation, toll the dead
1st level (4 slots): detect magic, identify, mage armor*, false life
2nd level (3 slots): detect thoughts, mirror image, misty step, ray of enfeeblement, lesser restoration
3rd level (3 slots): counterspell, fly, spirit shroud, revivify, vampiric touch
4th level (3 slots): banishment, shadow of moil, stoneskin*
5th level (3 slots): cone of cold, scrying, wall of force, raise dead, greater restoration
6th level (2 slot): globe of invulnerability, soul cage, harm
7th level (2 slot): teleport, resurrection, finger of death
8th level (2 slot): Abi-Dalzim's Horrid Wilting, Clone, Demiplane, Maddening Darkness
9th level (1 slot): invulnerability, time ravage, wish, true resurrection,
Paralyzing Touch. Melee Attack: +7 to hit, reach 5 ft. Hit: 4 (3d6) cold damage.
The target must succeed on a dc 18 Constitiution saving throw or be paralyzed until the end of the Archnecromancers next turn.
Description
Archnecromancers are powerful (and usually quite old) spellcasters dedicated to the study of the undead arts.
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