Small Humanoid (Goblinoid), Any Alignment
Armor Class 13 (leather armor)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws CHA +3
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Wild Magic. Every time the goblin cast a spell, there is an accompanying surge of wild magic. Roll on the wild magic table (PHB 104) to determine the effect.

Spellcasting. The Burning Booyahg Goblin is a first level spellcaster. Its spell casting ability is charisma (spell save DC 13, +3 to hit with spell attacks). The Burning Booyahg Goblin has the following Sorcerer spells prepared:

Cantrips (at will): Fire Bolt, Infestation, Mage Hand, Shocking Grasp. 

1st level (2 slots): Shield, Burning Hands.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Booyahg Goblins naturally come into a chaotic form of magic called Wild Magic. Barely able to control it, and always delighted by the mayhem it causes, they can be frequently found using their arcane gifts to bully and amaze goblins from other tribes. 

Burning Booyahg Goblins specialize in fire magic, and take great joy in setting structures and enemies aflame. 

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

hazivix

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