Huge Monstrosity, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 168 (16d12 + 64)
Speed 50 ft., Climb 40 ft.
STR
23 (+6)
DEX
16 (+3)
CON
18 (+4)
INT
7 (-2)
WIS
14 (+2)
CHA
12 (+1)
Skills Perception +6, Stealth +7
Damage Immunities Lightning, Poison
Condition Immunities Poisoned
Senses Darkvision 90 ft., Passive Perception 16
Languages Draconic
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Poison Splash. When the behir takes damage of any type but psychic, each creature within 5 feet of the behir takes 9 (2d8) poison damage.

Actions

Multiattack. The behir makes two attacks: one with its bite and one to constrict.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.

Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) poison damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.

Sparking Bile (Recharge 5–6). The behir begins to spark and its slime boils and pops. Each creature within 15 feet of the behir must make a DC 16 Constitution saving throw. On a failed save, a creature takes 11 (2d10) lightning damage and 9 (2d8) poison damage and is poisoned for 1 minute. On a successful save, the creature takes half as much damage and isn’t poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Swallow. The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time.

If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.

Habitat: Underdark

Pingles

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