Medium Construct, Neutral Evil
Armor Class 11 Natural Armor
Hit Points 200 (4d10 + 10)
Speed 30 ft., Fly 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
20 (+5)
INT
16 (+3)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +6
Skills Arcana +3, Deception +2
Damage Immunities Acid, Cold
Condition Immunities Blinded, Exhaustion, Frightened, Petrified, Poisoned
Senses Darkvision, Passive Perception 15
Languages Common, Telepathy But can still speak without it., Undercommon
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Floating Shards.

If any creature stands five feet close to a Blacksoul Strangler, they take 1d4 slashing damage for each turn they stand there (This trait does not affect Blacksoul Soldiers).

Deconstructing Explosion.

If a Blacksoul Strangler dies, it explodes into broken or whole black shards, any creatures within 10 feet must make a DC 15 Constitution check or take 1d8 slashing damage (This trait does not affect Blacksoul Soldiers).

Pack Tactics. You have the advantage on an attack roll against a creature if at least one of Blacksoul Soldier or Blacksoul Stormweaver allies is within 5 feet of the creature and the ally isn’t incapacitated.

 

 

Actions

Multiattack. The Blacksoul Strangler makes two melee attacks.

Hand Grasp. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 3) piercing damage.

Blackshard Storm (3/Day). The Blacksoul Strangler creates a 60 ft. from itself. The sphere that lasts 5 rounds. Inside is occupied by lots of black shards carried in the wind. Every turn you are inside, you must roll a DC 13 Dexterity Roll or take 10 (2d10) slashing or piercing damage.

Description

Blacksoul Stormweavers are dark and mysterious constructs created from black shards that contain dark magic. Although they are similar to Blacksoul Soldiers, they are created differently, more black shards, even more powerful dark magic and a powerful source of electricity hits the pile of shards. 

Monster Tags: NPC

Habitat: Underdark

ZK_06

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