Armor Class
17
leather armor
Hit Points
32
(5d8 + 10)
Speed
30 ft.
STR
15
(+2)
DEX
8
(-1)
CON
15
(+2)
INT
6
(-2)
WIS
10
(+0)
CHA
1
(-5)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Acid, Poison, Psychic
Condition Immunities
Blinded, Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft, Passive Perception 10
Languages
Common Understands Common but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Death Burst. When the golem dies, it explodes in a burst of broken machinery. Each creature within 5 feet of it must make a DC 13 Dexterity saving throw, taking 14 (4d6) slashing damage on a failed save, or half as much on a successful save.
Immutable Form. The golem is immune to any spell effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Precision Strike. The golem has advantage on its first attack in a round.
Actions
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10+2) slashing damage.
Comments