Large Construct, Neutral
Armor Class 18
Hit Points 150 (20d10)
Speed
STR
22 (+6)
DEX
9 (-1)
CON
15 (+2)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws STR +8
Damage Vulnerabilities Lightning
Condition Immunities Blinded
Senses Passive Perception 9
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Action Name. The creature can take two swipe attacks on his action.

Action Melee Attack. Swipe +4 to hit 1d8+3 bludgeoning damage.

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Can have one of three bodies fire an attack off his back.

Asa: Blinding Flash: Dexterity saving throw DC 15, on fail the creature is Blinded until after their turn.
Roll 1d12+3 Lightning damage, half if fail.

Body 2: Frightful screech: DC 15 wisdom saving throw, on fail the creature is frightened until after their turn.

Body 3: Lashing Tentacle: DC 15 Strength saving throw, if failed the target is grappled and 2d6+2 Bludgeoning damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Golman has grown larger, would be the size of a giant if standing. Crystals cover his face completely obscuring any facial features leaving nothing but a cluster of pale white and red crystals in its place. He has three torsos growing from his back, one of which you recognize as Asa. All three are attached at the waist. Asa has blue crystals growing from his whole body, the other two as well. One of which has two large thick whip like arms, the other having an elongated face with hollow black holes for eyes.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: DesertUrban

Dinky_Quickhands

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