Tiny Undead, Any Alignment
Armor Class 13
Hit Points 40 (9d4 + 18)
Speed 0 ft., Fly 40 ft.
STR
1 (-5)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
11 (+0)
Skills Arcana +5, Perception +2
Damage Resistances Lightning, Necrotic, Piercing
Damage Immunities Cold, Fire, Poison
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 12
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Illumination. The Animated skulls sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action The light is caused by a glowing aura the skulls give off.

Spellcasting. The Animated Skull is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The Animated Skull has the following wizard spells prepared:

Cantrip (at will): mage hand

Cantrip (at will): fire bolt

1st level (3 slots): magic missile, shield, chromatic orb

 

 

 

 

 

 

Description

a burning magical aura and mad, echoing laughter surrounds an Animated Skull. This disembodied skull blasts foes with a variety of spells from its eyes and dreadful spells called up from the dark recesses of the void.

Habitat: Underdark

Archer_210

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