Armor Class
13
(natural armor)
Hit Points
26
(4d10 + 4)
Speed
50 ft.
STR
16
(+3)
DEX
13
(+1)
CON
13
(+1)
INT
7
(-2)
WIS
11
(+0)
CHA
8
(-1)
Skills
Perception +4
Senses
Darkvision 60 ft., Passive Perception 14
Languages
Goblin, Worg
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Description
A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.
We had killed a group of hobgoblins and their ogre leader and were feeling really good about it. We set out on our ship when outta nowhere 6 of these ****ers showed up and nearly campaign ended our 5 person group due to bad rolls. I being the genius I am forgot that my character spoke goblin, with like 3 hp left I spoke to the one that was on my ash like two back pockets, convinced him someone else killed his master's then tamed one before they left. All dogs are good dogs
I love them
Yes but they were originally from Norse mythology, specifically referring to Fenrir, Skoll and Hati.
Look in Appendix A - Miscellaneous Creatures (Page 341).
This is actually s really good point that I had not thought of. Just because a Worg can speak speak humanoid languages, it doesn’t mean the Worg language is necessarily speakable for humanoids.
D&D barrows a lot from LotR along with many, *many* other fictional epics. It's a vast fantasy scape with just about every single mythical/folkloric race, creature, and monster you can think of. That includes dark and gothic fantasy which are my two favorites.
It should say what the source text is in the bottom right corner.
I get the more advanced/complex orders bit, but where are you getting the loyal bit from? It says that they'll turn on and then eat you if you piss them off or neglect to feed them.
LMFAO why was an ogre *leading* a horde of hobgoblins?
By that do you mean they speak one and understand 2 more but cant speak it? lol >.<
Already answerd
goblins are definitely weaker.
In the picture they are shown with a goblin (small) comfortably riding them. But they are described as large is that a mistake?
At what level would you let a character have this as a mount?
Would you, as a dm, let a player keep at as a pet, if givven enough time?
Well, given that I am now officially a DM, yes, absolutely.
Use ogres for howdahs? A howdah is a structure carried by an animal.
Fifteen birds in five fir trees,
Their feathers were fanned in a fiery breeze.
But funny little birds - they had no wings.
Oh, what shall we do with the funny little things?
Oh, what shall we do with the funny little things?
Roast them alive or stew 'em in a pot!
Fry them, boil them, eat them hot?
Bake 'em! Toast 'em! Fry 'em! Roast 'em
Till beards blaze and eyes glaze;
Till hair swells and skins crack,
Fat melts and bones black
In cinders lie beneath the sky!
So the Dwarves shall die! (Ha ha ha...)
Fifteen birds in five fir trees,
Their feathers were fanned in a fiery breeze.
But funny little birds - they had no wings.
Oh, what shall we do with the funny little things?
Oh, what shall we do with the funny little things?
I'd say maybe 4th level? Seeing as their CR is the same as that of a warhorse, it probably wouldn't matter too much in terms of game balance if a party got one at a slightly low level. Plus, things like this are really fun!
Would you allow these to be summoned by find steed?
They have the same CR as a warhorse.