Medium Aberration, Chaotic Neutral
Armor Class 14 (Natural)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Immutable Form. The chaos beast is immune to any spell or Effect that would alter its form.

Magic Resistance. The chaos beast has advantage on Saving Throws against Spells and other magical Effects.

Actions

Multiattack The chaos beast makes two attacks.

Claw, Bite, Slam, etc. Melee Weapon Attack: +5 to hit, reach 5ft., one target, Hit: 6 (1d8+2) bludgeoning, piercing, or slashing damage. The roiling form of the chaos beast means that its attacks change on a round-by-round basis, but the actual damage remains consistent. The creature must make a DC 12 Constitution saving throw or be afflicted by corporeal instability until cured. A creature afflicted in this way is poisoned, takes 21 (6d6) necrotic damage at the start of each of its turns and is unable to take move actions, reactions, bonus actions, or actions (except for the charisma check detailed below) as it melts into an amorphous state. After this first failed save, the creature cannot save again, but is able to partially control its state with a successful DC 12 Charisma check. With a successful check, the creature is able to take actions and does not take the necrotic damage for 1 minute, but is still poisoned. Creatures killed by this effect become chaos beast at the start of the next round. A lesser restoration, greater restoration, or heal spell removes the affliction. Once a creature is transformed into a chaos beast, only a wish spell or similar effect can reverse it.

Description

Foul and terrible, the creature before you has no set form. It constantly melts and reforms, apparently drawing each shape from every nightmare that has ever plagued humankind. It chaotically shifts through a dozen monstrous forms before shaping itself into a bulbous thing with ten eyes swimming in a viscous sac at the top of a body that’s surrounded by a ring of smacking mouths.

The horrific creatures known as chaos beasts have mutable, ever-changing forms. Their deadly touch can make opponents melt into formless goo.

There’s no telling what a chaos beast will look like. One moment it might be a towering horror of hooks and fangs, all pulpy flesh and exposed veins, and the next a slithering mass of ropy, vermilion-tipped tentacles. Then it become a mighty creature, all muscle and fury A chaos beast’s dimensions vary, but it always weighs about 200 pounds.

For all its fearsome appearances, whether it has claws, fangs, pincers, tentacles, or spines, a chaos beast does little physical harm. Regardless of form, the creature seems unable to manage more than two attacks per round. Its continual transmutations prevent the coordination needed to do more.

A creature found in the book Monster Manual for D&D 3.5, adapted to 5th Edition.

Monster Tags: abberation

Gregarias64

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