Medium Humanoid (Tabaxi), Neutral
Armor Class 17 (Leather +1)
Hit Points 120 (16d10 + 32)
Speed 40 ft.
STR
13 (+1)
DEX
20 (+5)
CON
15 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws STR +6, DEX +10
Skills Acrobatics +10, Perception +7, Stealth +10, Survival +7
Senses Darkvision 60ft, Passive Perception 11
Languages Abyssal, Common
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Better Critical. Beavis scores a critical on attack rolls of 18, 19, or 20.

Innate Spellcasting. Beavis can cast the following spells a number of times per long rest, his spell attack mod is + 8, and spell save DC is 16.

1 /long rest each: Dimension door, Black Tentacles.

3/long rest each: Misty Step, Detect Magic

Actions

Multiattack. This creature can make 3 weapons attacks.

Vicious Simitar. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: (1d6 + 5) slashing damage.
*This weapon deals an additional 7 slashing damage on a critical strike.

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: (1d4 + 5) slashing damage.

Reactions

Parry. Beavis can add +5 to his AC against one melee strike so long as he has a weapon in hand.

Lair and Lair Actions

 

 

CapFox1987

Comments

Posts Quoted:
Reply
Clear All Quotes