Medium Beast, Any Non-Good Alignment
Armor Class 15
Hit Points 37 (5d10 + 10)
Speed 35 ft.
STR
17 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
7 (-2)
Skills Stealth +7
Senses Darkvision, Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The dire warp wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The dire warp wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't Incapacitated.

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Teleport (Recharge 4–6). The dire warp wolf magically teleports, along with any equipment it is wearing or carrying, up to 50 feet to an unoccupied space it can see. Before or after teleporting, the dire warp wolf can make one bite attack.

SaltGoose

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