Keen Hearing and Smell. The dire warp wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The dire warp wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't Incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Teleport (Recharge 4–6). The dire warp wolf magically teleports, along with any equipment it is wearing or carrying, up to 50 feet to an unoccupied space it can see. Before or after teleporting, the dire warp wolf can make one bite attack.
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