Small Humanoid (Goblinoid), Any Alignment
Armor Class 13 (leather armor)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws CHA +3
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Wild Magic. Every time the goblin cast a spell, there is an accompanying surge of wild magic. Roll on the wild magic table (PHB 104) to determine the effect.

Spellcasting. The Caustic Booyahg Goblin is a first level spellcaster. Its spell casting ability is charisma (spell save DC 13, +3 to hit with spell attacks). The Caustic Booyahg Goblin has the following Sorcerer spells prepared:

Cantrips (at will): Acid Splash, Infestation, Poison Spray, Shocking Grasp. 

1st level (2 slots): Chromatic Orb, Tasha's Caustic Brew.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Booyahg Goblins naturally come into a chaotic form of magic called Wild Magic. Barely able to control it, and always delighted by the mayhem it causes, they can be frequently found using their arcane gifts to bully and amaze goblins from other tribes. 

Caustic Booyahg Goblins manifest acidic and poisonous magic through their viscous, slimy skin. These disgusting casters have learned to shape the magic seeping from them into a variety of nasty spells meant to burn and eat away at their enemies. 

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

hazivix

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