Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Sidekick (Warrior): Barkspawn is proficent in (Intimidation) checks and (Survival)
The sidekick gains proficiency with all armour.
Hit Dice: 5d8
Improved Critical (Warrior): The sidekick’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Second Wind: The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again. The sidekick can use this feature twice between rests starting at 20th level. (Warrior Sidekick)
Defender: The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the sidekick, provided the sidekick can see the attacker. (Warrior Sidekick)
Description
While travelling, Rin and Ren came across a vendor selling Mastiffs as mounts for small folk. Rin IMMEDIATELY fell in love with this pooch and bought it, despite her brother's lectures on looking after animals. Rin didn't care, she proceeded to name this lovable pooch after the heroic Mabari war hound from her favourite book called "The Tale of the Ferelden Hero".
Barkspawn is a very good boy who likes Belly Rubs and Treats :)
Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.
Previous Versions
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5/28/2021 4:33:39 AM
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17
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(Level 4)
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5/28/2021 5:14:13 AM
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23
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5/28/2021 5:20:00 AM
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25
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5/28/2021 5:37:46 AM
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25
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Coming Soon
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