Medium Aberration, Chaotic Evil
Armor Class 18 Natural armor
Hit Points 170 (20d8 + 80)
Speed 60 ft.
STR
20 (+5)
DEX
15 (+2)
CON
19 (+4)
INT
15 (+2)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws DEX +6, CON +8
Damage Resistances Acid, Cold, Fire, Lightning
Senses Blindsight 60 ft, Darkvision 60 ft, Passive Perception 14
Languages Common, Deep Speech, Telepathy 60 ft Common deep speech telepathy 60 ft
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Regeneration. The bloodbound regenerates 20 hit points if it has atlest 1 hit point 

Magic resistance. The bloodbound has advantage on saving throws against spells and other magical effects 

Magic weapons. The bloodbound 's wepon attack are magical 

Spellcasting. The bloodbound  is a  spellcaster. Its spellcasting ability is charisma (spell save DC 15, +7 to hit with spell attacks). Thr bloodbound has following spells prepared:
Cantrips (at will): detect magic,  detect thoughts, invisibility, mage hand  major image 
2 times a day: fear , fireball ,fly ,tongues 1 time a day : cloudkill

Actions

Multiattack. The bloodbound makes three attacks one with its bite and two with its claws or greatsword.  

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 5) piercing damage plus  7 (2d6) necrotic damage .

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 9 (1d10 + 5) slashing damage plus  7 (2d6) necrotic damage

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 5) slashing damage plus  7 (2d6) necrotic damage

 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Predatorcop

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