Ares's Rath (3-4). On the start of it's turn, the priest has advantage on melee attacks until the end of it's turn.
Spellcasting. The archmage is an 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The priest has the following cleric and paladin spells prepared:
Cantrips (at will): resistance, sacred flame, word of radiance, spare the dying
1st level (4 slots): bane, compelled duel, wrathful smite, shield of faith
2nd level (3 slots): aid, branding smite, magic weapon, spiritual weapon
3rd level (3 slots): bestow curse, blinding smite, crusader's mantle, dispel magic, spirit guardians, elemental weapon,
4th level (3 slots): banishment, death ward, guardian of faith, locate creature
5th level (1 slot): banishing strike, circle of power, destructive wave
Multiattack. The priest makes two melee attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) slashing damage.
Description
Priests of Ares worship the deity of war, and use his power in battle. Unlike most priests, they head into battle using the power of their god in melee combat.
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