Medium Humanoid, Chaotic Evil
Armor Class 18 (plate)
Hit Points 117 (8d8 + 36)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
9 (-1)
WIS
17 (+3)
CHA
12 (+1)
Saving Throws CON +6, WIS +7
Skills Arcana +13, History +13
Senses Passive Perception 13
Languages Greek and one of your choice
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Ares's Rath (3-4). On the start of it's turn, the priest has advantage on melee attacks until the end of it's turn.

Spellcasting. The archmage is an 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The priest has the following cleric and paladin spells prepared:

Cantrips (at will): resistance, sacred flame, word of radiance, spare the dying

1st level (4 slots): bane, compelled duel, wrathful smite, shield of faith

2nd level (3 slots): aid, branding smite, magic weapon, spiritual weapon

3rd level (3 slots): bestow curse, blinding smite, crusader's mantle, dispel magic, spirit guardians, elemental weapon, 

4th level (3 slots): banishment, death ward, guardian of faith, locate creature

5th level (1 slot): banishing strike, circle of power, destructive wave

 

Actions

Multiattack. The priest makes two melee attacks.

Longsword. Melee Weapon Attack+7 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) slashing damage.

Description

Priests of Ares worship the deity of war, and use his power in battle. Unlike most priests, they head into battle using the power of their god in melee combat.

Ebygames20

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