Large Monstrosity, Chaotic Evil
Armor Class 14 Natural Armor
Hit Points 114 (12d12 + 48)
Speed 40 ft., Climb 30 ft.
STR
19 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
4 (-3)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws DEX +5, WIS +4
Skills Acrobatics +5, Athletics +7, Perception +4
Damage Vulnerabilities Fire
Damage Resistances Lightning
Senses Darkvision 60 ft, Passive Perception 14
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Keen Hearing And Smell. The Cleric Beast has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Legendary Resistance (1/Day). If the Cleric Beast fails a saving throw, it can choose to succeed instead.

Regenerative Boost (1/Short Rest). When below half of its maximum health the Cleric Beast can use a bonus action to regenerate 22 (4d8+4) hit points and end any poisoned, blinded or deafened condition that is currently afflicting it.

Actions

Multiattack. The Cleric Beast makes 2 attacks with its claws.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. hit: 13 (2d8+4) slashing damage.

Crush (Recharge 5-6). The Cleric Beast grabs a medium or smaller sized creature within 5ft. of it. The creature must succeed on a  DC 15 Dexterity saving throw or take 44 (8d10) bludgeoning damage and then is knocked prone.

Swipe. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d6+4) slashing damage.

Leap. The Cleric Beast jumps to a position within 40 ft. of itself. Any creature within 5 ft. of the landing Cleric Beast must make a DC 16 Dexterity saving throw. On a failed save a creature takes (7) 2d6 bludgeoning damage and if the creature is size medium or smaller, is knocked prone. On a successful save a creature takes half as much damage and is not knocked prone.

Legendary Actions

The cleric beast can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The cleric beast regains spent legendary actions at the start of its turn.

Perceive. The Cleric Beast makes a Wisdom (Perception) check.

Swipe. The Cleric Beast makes a Swipe Attack.

Leap (Costs 2 Actions). The Cleric Beast makes a Leap Action.

Description

A large dark mass of course matted gray hair, long arms ending in five clawed hands. A face of a corrupted deer with twisted antlers sharp canine like teeth. Able to walk and stand on its back legs much like a bipetal creature while also able to run on all fours. Once a member of the clergy, these former church hunters have transformed into the most hideous of beasts, for they had access to the most pure form of old blood. 

Habitat: ForestMountainUrban

EricLutz

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