Small Humanoid (Kobold), Lawful Evil
Armor Class 12
Hit Points 5 (2d6 - 2)
Speed 30 ft., Swim 30 ft.
STR
7 (-2)
DEX
15 (+2)
CON
9 (-1)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Hold Breath. The bronze kobold can hold its breath for 15 minutes.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

javelin. Melee or ranged Weapon Attack: +4 to hit, reach 5 ft., or range 30/120 ft. one target. Hit: 5 (1d4 + 2) piercing damage.

Description

Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.

Monster Tags: Kobold

Habitat: Coastal

dampakuma

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