Medium Humanoid (Dragonborn), Any Lawful Alignment
Armor Class 14 (studded leather)
Hit Points 74 (10d10 + 24)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws DEX +5
Skills Athletics +5, Intimidation +4
Damage Immunities Lightning
Condition Immunities Frightened
Senses Passive Perception 10
Languages Common, Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Flourish. The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).

Firearms Knowledge. The captain’s mastery of its weapons enables it to ignore the loading property of muskets and pistols.

Sea Legs. The captain has advantage on ability checks and saving throws to resist being knocked prone.

Actions

Multiattack. The captain makes two attacks: one with its longsword and one with its pistol

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) piercing damage plus 3 (1d6) lightning damage.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage, or 13 (1d10 + 7) slashing damage if used with two hands.

Musket. Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 7 (1d12 + 2) piercing damage.

Pistol. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Lightning Breath (Recharge 5–6). The dragon exhales lightning in an 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 55 (6d6) lightning damage on a failed save, or half as much damage on a successful one.

Reactions

Shape Up, Ye Dog (3/day). Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.

BadHairGaming

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