Armor Class
14
(natural armor)
Hit Points
46
(13d6)
Speed
30 ft.
STR
15
(+2)
DEX
14
(+2)
CON
13
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
13
(+1)
Saving Throws
CON +3, WIS +2
Skills
Perception +4
Damage Resistances
Acid, Cold, Necrotic, Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 14
Languages
Draconic
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid/poison/necrotic/cold damage.
Chaotic Breath (Recharge 5–6). The dragon exhales a chaotic mixture of gases in a 15-foot cone. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (5d8) damage on a failed save, or half as much damage on a successful one. The damage type is random, roll 1d4 for the type of elemental damage caused by the gas.
- Acid
- Poison
- Necrotic
- Cold
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