Soul dispersion. When azimir is slain, he releases all of the creatures souls hes absorbed, launching them in a 50x50 area. Creatures with the god seed can absorb these souls to regain max hp. When the souls are absorbed in this way, the creature gains level equal to the creature slain.
Leech Life. any creature starting its turn within 5 feet of azimir takes 3d4 necrotic damage. Azimir heals the full amount for each creature stricken by this effect. as a bonus action azimir can target a specific creature with this effect within 5 feet.
Magic Resistance. Azimir has advantage on saving throws against spells and other magical effects.
Magic Weapons. Azimir's attacks are magical.
Multiattack. Azimir can make two attacks when he takes the attack action on his turn. he can use Satsujin or an unarmed strike in any combination.
Satsujin. this weapon subtracts -2 ac from any creature it targets. Additionally, as a bonus action you can impale yourself with the weapon, coating it with your blood and granting an additional 5 feet to the weapons range and adding 2d6 slashing damage to its attacks. Whenever you kill a creature with this weapon while your blood coating is active, you gain an additional 1d4 damage for each creature slain (max 3d4). The blood coating lasts for 1 minute, but can be extended by impaling yourself once more with the weapon before the coating dries up, dealing full damage. Resistances or immunity does not stop this weapons damage against yourself. Azimir does not require the impalment of himself to use the weapons buffs. He uses the weapon with maximum stats.
Blood Magic . Azimir can conjure unique buffs for him to use.
--- Arm of Avarice as an action, azimir can conjure a massive arm made of blood, acting as an extension of his own. when azimir makes unarmed strikes they are treated as a cone attack with a 40 foot range and a 20 foot wide cone. creatures in the cone must make a dexterity saving throw of 17 and take 6d6 bludgeoning damage, or half as much on a successful save. The effect ends if Azimir uses his Absorption ability.
--- Absorption. As a bonus action, if azimir has slain a creature on his last turn, he can absorb their soul essence, healing himself for a total of half the creatures max Hp. This effect can only be used if Arm of Avarice is active. This effect ends the Arm of Avarice effect.
Teleport. Azimir magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
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