Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) radient damage.
Angelic Breath (Recharge 5–6). The hound exhales angelic light in a 15-foot cone. Each creature in that area must make a DC 12 Wisdom saving throw, taking 21 (4d6) radient damage on a failed save and be blinded, or half as much damage on a successful one.
Healing Bark. Ranged healing ability: Choose one ally and the angelic hound will bark and that ally will be able to heal for 7 (1d8 + 3) Healing
Description
Light-bringing celestials that take the form of powerful dogs, Angel hounds commonly serve angels and other celestials that use them as guard animals and companions. They will also be given as rewards for adventures that do favors or quest for the group.
To avoid knowledge of their divine nature angel hounds will often take the form of small light colored furred puppies outside of combat.
Comments