Tiny Construct, Unaligned
Armor Class 13 (Natural Armor)
Hit Points 7 (2d4 + 2)
Speed 20 ft., Climb 20 ft., Fly 60 ft.
STR
4 (-3)
DEX
15 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
13 (+1)
Skills Perception +4, Stealth +5
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 14
Languages Understands Common and Draconic but can't speak them
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Mechanical Familiar. You can create the blueprint for a small mechanical creature. At the end of a long rest, you can choose to create a mechanical familiar based on it, and cast find familiar without expending a spell slot. The familiar's type is Construct. This construct stays active until you deactivate it or it is destroyed. In either case, you can choose to reactivate it at the end of a long rest. Use your proficiency bonus when calculating attack and skill rolls.

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

 * - (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Monster Tags: Misc Creature

Haffry

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